Tangrams Custom Puzzle Packs
Once you have
registered all three retail Puzzle Packs for Tangrams, you will have
access to the custom puzzle pack feature, which allows you to create
unlimited puzzle packs, and use custom puzzle packs created by
NOTE: You must
register all 3 retail puzzle packs before you will be able to use
the cutom puzzle packs provided below.
1. Download a puzzle pack from the
2. Unzip the puzzle pack, and copy the
contents (.tdb file) to the My Documents folder on your PocketPC.
3. Run YanCEyWare Tangrams and Select
Puzzles.. from the Game Menu.
4. Select Custom Pack from the
Puzzle Browser's drop down menu.
5. Click OK, or double click any
puzzle to leave the Puzzle Browser.
6. If you have made changes to the
current custom puzzle pack you wish to keep, save your changes using
the Save As... option on the Custom menu. custom
puzzle pack's will be saved in the My Documents folder.
7. Select Load... from the
Custom menu and choose the custom puzzle pack you wish to load.
Tangrams Help and Tips
Storage Space on Your PocketPC
2. What are
Bitmaps and Textures?
3. Creating your own
Bitmaps and Textures?
4. Using the Custom
Puzzle Pack feature.
5. How do I reset
the times for a puzzle pack?
6. How do Hints
approximately 400KB worth of sample bitmaps and textures as part of
the default installation. If you wish to recover this storage space
for use by other programs on your PocketPC, you may remove any of
the textures or bitmaps that you do not wish to use. These files
can be found in the following directories on your PocketPC:
If you remove an image that is
currently selected to be used by Tangrams, you may need to go to the
Settings... menu and adjust the settings the next time you
run Tangrams. Be carefull to only remove files
found in the Bitmaps & Textures subdirectories. Removing other
files in the Tangrams directory may have unpredictable
Textures and Bitmaps
are used to customize the look and feel of YanCEyWare Tangrams. You
can use the sample bitmaps and textures included with Tangrams, or
you can create your own.
Bitmaps may be used as
either a foreground or a background image. The effect of using
bitmaps as a background image is fairly straight foreword. The
bitmap creates the backdrop on which the game will be played. This
is very similar to setting the background image on your desktop PC.
When a bitmap is used
as a foreground image, the effect is not as obvious. In this case,
the contents of the bitmap image are only displayed at the location
of each of the tiles. As you move the tiles, the appearance of the
tiles change to reflect the contents of the bitmap at the new tile
location. This gives somewhat of an x-ray effect, where the tiles
allow the contents of the foreground image to show through the
current background image (or color). If you select the exact same
image for both the foreground and the background, you will not be
able to see the game tiles.
Textures may be used
only for the foreground. Unlike bitmaps, when using textures for
the foreground, the appearance of the tiles does not change as you
move them. The texture is actually overlaid onto the tiles. As the
tiles move, the texture moves with it. In addition, if you rotate
the tile, the texture will rotate with it. This gives the tiles a
little bit more of that 'real-world object' look and feel.
All textures and
bitmaps used by YanCEyWare Tangrams are standard windows bitmaps.
However, there are certain restrictions on the size and format of
The only restriction
on a bitmap is that it must be 240 pixels wide by 280 pixels high.
It may be indexed color (2-bit, 4-bit, or 8-bit color depth) or true
color (24-bit color depth). It must be saved as a windows bitmap.
Copy the bitmap to the /Program Files/YanCEyWare/Tangrams/Bitmaps or
/Storage Card/YanCEyWare/Tangrams/Bitmaps directory on your PocketPC
(depending on where you installed Tangrams).
Creating a texture is
a little more complicated. It must be 90 pixels wide by 90 pixels
high. You may save it as either indexed color (2-bit, 4 bit, or
8-bit), or true color (24-bit). However, if you choose to save the
image as indexed color, the color black must be the first
color in the color palette. The top left pixel of the bitmap is not
used by Tangrams, so you may add black at that location if your
image doesn't already contain black. However, black must be the
first color in the images color palette. If you are not certain how
to insure that black is the first color in the palette, simply save
the image as a true color (24-bit) image. The file size of the
image will be larger, but there are no special palette
considerations for true color images. Copy the texture to the
/Program Files/YanCEyWare/Tangrams/Textures or /Storage
Card/YanCEyWare/Tangrams/Textures directory on your PocketPC
(depending on where you installed Tangrams).
The Custom Puzzle Pack
feature becomes available once Puzzle Pack 1, Puzzle Pack 2, and
Puzzle Pack 3 have all been registered. This feature allows you to
create your own Tangrams puzzle packs and use puzzle packs created
by others. You may distribute puzzle packs freely, however, you may
not sell them.
To access the custom
puzzle pack, simply select Custom Pack from the drop down
menu in the Puzzle Browser. When you initially select the Custom
Pack, it will behave just like any other puzzle pack. However, when
this pack is selected, the options on the Custom menu are available,
Loads a custom puzzle pack as the
active custom puzzle pack. Only one custom puzzle pack can be
active at a time. Custom puzzle packs must be in the My
Documents directory in order for Tangrams to load them. If
there is Time, Hint, and Completion data (referred to as
supplemental data) associated with the custom puzzle, Tangrams will
ask you if you wish to load it.
Saves the current custom pack to the My Documents directory using the name you specify. Any
changes, additions, or deletions are saved. In addition, any
supplemental data (time, hint, complete) that exists for the puzzle
pack will be saved. When you save a custom puzzle pack, Tangrams
creates two files, a .tdb file and a .sdb file. The .tdb file is
the actual puzzle database. This is the file that you will
distribute if you wish to share your puzzle pack with others. The .sdb
file contains the supplemental data, including time, number of
hints, and completion data for all the puzzles in the puzzle pack.
This allows you to save your times for a given puzzle pack before
switching to a new custom puzzle pack. You should only distribute
this file if you want users of your puzzle pack to have your time,
hint, and completion data. You should always save the current
puzzle pack before loading a new puzzle pack if you wish to retain
the time, hint and completion data the next time you load a given
custom puzzle pack, but be aware that any changes to the puzzles
themselves will also be saved at that time.
Enables the edit toolbar on the
preview window. The edit toolbar contains 5 buttons, as follows:
Move to the previous puzzle in the
Commit the current tile layout to the
puzzle pack. This button takes the tiles as they are currently
arranged on the playing board, and commits them to the puzzle pack
as the current puzzle. This action will overwrite the puzzle
currently displayed in the preview window with the new puzzle.
Move to the next puzzle in the
database. The next button will allow you to move 1 puzzle past the
last puzzle in the database. This will allow you to add new puzzles
without overwriting existing puzzles in the puzzle pack.
Truncate the puzzle pack after the
current puzzle. Pressing this button effectively makes the current
puzzle in the database the last puzzle. All puzzles after the
current puzzle will be discarded. You will be prompted for
confirmation. Use the Truncate button when you are starting a new
custom puzzle pack to clear out all puzzles in the current puzzle
Disable the edit toolbar. This button
will remove the edit toolbar from the preview window. You can
re-enable the edit toolbar using the Enable Toolbar option on
the Custom menu.
You can reset the
time, hint and completion data for any puzzle in a puzzle pack, or
all puzzles in a puzzle pack. Simply tap-and-hold your stylus on
any puzzle entry from the Puzzle Browser. A pop-up menu will give
you the option of clearing the time, hint, and completion data for
the currently selected puzzle, or clearing the data for all puzzles
in the puzzle pack.
You can request up to
7 hints for each puzzle. Once all 7 hints have been given, you will
have the solution for the puzzle (or at least one possible
solution). Hints are linked to a corresponding game tile. Once you
have requested a hint, every time you select the game tile that
corresponds to that hint, the hint will be highlighted in the
preview window and on the puzzle overlay, unless you explicitly
Hide Hints using the Hint menu. Once hints have been
hidden, you must explicitly Show Hints using the hint menu
before any hints will be displayed again. As you request additional
hints, the hint # you are requesting will be indicated by the Get
Hint (#) option on the Hint menu. Hints are given in a
specific order for each puzzle as follows, small triangles, medium
triangle, square, parallelogram, and finally large triangles. Use
hints sparingly, relying to heavily on hints can really take the
fun out of the game!
Please let me know if there
are any additional questions you would like covered in this help
April 03, 2007